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Animation Rigging Workflow

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Senior Character Rigging

Rigged AAA game assets including characters and skins, focusing on high-quality body and prop setups with dynamic systems and Unreal Engine Blueprints.

Rigging

  • Created and maintained body and prop rigs for Unreal Engine assets.
  • Integrated dynamic setups to enhance gameplay responsiveness and animation quality.
  • Ensured rigs met AAA production standards while remaining efficient and modular.

Development

  • Designed wrapping tools to streamline rigging workflows and improve efficiency.
  • Documented tools and processes in Confluence for future reference and onboarding.
  • Supported the rigging team with workflow improvements and custom utilities.

Social

  • Participated in studio events both in-person and virtually to strengthen team culture.
  • Contributed to team engagement initiatives, including a magic show.
Franco Ferrari Portrait

Franco Ferrari

Hi! I'm a passionate Rigger and Developer with years of experience in the industry. I specialize in building and refining rigging systems that are efficient, stable, and tailored to each project's needs.

Great deformations are my main objective, and I love to see some good movement in my rigs. Whether it's complex facial setups or robust body mechanics, I focus on the intersection of technical precision and artistic requirements.

My expertise includes:

  • Facial, body, and prop rigging
  • Tool development (Python/C++)
  • Troubleshooting production issues
  • Pipeline Optimization
  • UE5/Unity Integration
  • Anatomy-based deformation
Let's connect and explore how I can contribute to your next project! Whether you need an artist, developer, or supervisor, I'm ready to help.

Contact me