Animation Rigging Workflow
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Rigging Demo Reel
Senior Character Rigging
Rigged AAA game assets including characters and skins, focusing on high-quality body and prop setups with dynamic systems and Unreal Engine Blueprints.
Rigging
- Created and maintained body and prop rigs for Unreal Engine assets.
- Integrated dynamic setups to enhance gameplay responsiveness and animation quality.
- Ensured rigs met AAA production standards while remaining efficient and modular.
Development
- Designed wrapping tools to streamline rigging workflows and improve efficiency.
- Documented tools and processes in Confluence for future reference and onboarding.
- Supported the rigging team with workflow improvements and custom utilities.
Social
- Participated in studio events both in-person and virtually to strengthen team culture.
- Contributed to team engagement initiatives, including a magic show.

Franco Ferrari
Hi! I'm a passionate Rigger and Developer with years of experience in the industry. I specialize in building and refining rigging systems that are efficient, stable, and tailored to each project's needs.
Great deformations are my main objective, and I love to see some good movement in my rigs. Whether it's complex facial setups or robust body mechanics, I focus on the intersection of technical precision and artistic requirements.
My expertise includes:
- Facial, body, and prop rigging
- Tool development (Python/C++)
- Troubleshooting production issues
- Pipeline Optimization
- UE5/Unity Integration
- Anatomy-based deformation
Let's connect and explore how I can contribute to your next project! Whether you need an artist, developer, or supervisor, I'm ready to help.
